﻿using UnityEngine;
using System.Collections;

public class WG_LeaderboardStat {

	public int maxScore		{get; private set;}
	public int minScore		{get; private set;}
	public int scoreCount	{get; private set;}
	public int bestScore	{get; private set;}
	public int averageScore	{get; private set;}
	public int percentile	{get; private set;}
	public string timeframe {get; private set;}

	public WG_LeaderboardStat(string timeframe, int maxScore, int minScore, int scoreCount, int averageScore, int bestScore, int percentile) {
		this.timeframe = timeframe;
		this.maxScore = maxScore;
		this.minScore = minScore;
		this.scoreCount = scoreCount;
		this.bestScore = bestScore;
		this.averageScore = averageScore;
		this.percentile = percentile;
	}
}
